All For One: A Thriller

All For One: A Thriller
Audiobook Produced by Hubert Campbell

The Cleansed - Season One

The Cleansed - Season One
Composer for thrilling modern audio drama produced on location in Maine by FinalRune Productions

2012 Sound Design and Music Reel

The Cleansed

Audio Draft Music Entry

Dracos Fire Theme Music Followed by Idling Music and Top Award Music samples

Game of Thrones -90 second Audio Sample

Game of Thrones Audio Drama

Composer Credit: This Way Up

This Way Up from Rick Livingston on Vimeo.

Music and Sound Design by Hubert Campbell

Sunday, September 12, 2010

On Location: Waterwalk


Recently worked on a film that travelled all over Midwest including parts of Illinois, Wisconsin and Michigan. This photo, taken by Kristyna Wentz-Graff, was printed in the September 10, 2010 edition of the Milwaukee Journal Sentinel. We were filming a scene with Bob Ciccini (Godfather 3, War of the Worlds) and Mary Macdonald Kerr, a well known theater actor from the Milwaukee Rep. The movie is about a father and son who embark on a canoe trip along the Wisconsin River, Fox River, and Mississippi River by St. Louis which follows the same journey taken by Joliet and Marquette when they first discovered the river. They started in the Upper Peninsula by St. Iganaceus and were eventually forced to turn around after running into the Spanish near St. Louis. The movie is based on a true story as told by author, Steve Faulkner. Principal photography is not yet done. We just finished 4 weeks of production and will review the work created so far and continue as planned. It's been a great 4 weeks and I already miss the crew now that I've settled back home in Oak Park, IL.

Monday, June 7, 2010

This Way Up - Final Mix



Well, my work is finally done. There's still some tweaks to be made on the video side, but I no longer have to tweak this baby any more. Time to push it out of the nest and let it go. It's been a real learning experience for me as a sound designer and as a young composer.

For this movie, I wrote and mixed the music. I created and mixed several sound design elements. Specifically, I did the title sequence; the planet and asteroid transformations; the sonic boom effect; the Hi/Lo Frequency automation during the transition scene from space to Dad looking for the remote; and the engine burst heard after the father and son are just admiring the view and coasting in space.

It is my hope that this movie stirs up pleasant memories of what it was like to imagine and play around as a kid. If you were lucky, perhaps a parent joined in with you!

Sunday, February 14, 2010

This Way Up - Music Demonstration

This Way Up - Final Music - Temp Sound design. from Hubert Campbell on Vimeo.




This is a work in progress of a film that, hopefully, will be completed by graduation. I am posting it here only as a demonstration of the music I have written so far for this film. This week, I will be working on the sound design for some parts of the movie. We expect to flesh out the soundscape as more visual effects are created for this piece.

After I graduate from Flashpoint, I'm going to right a wrong that has existed for far too long. I will finish my training in theory and music composition that I abandoned during my undergraduate years at Cornell University. I have always had fun playing around with MIDI on my own. But Flashpoint was the first time I ever got to collaborate with others in creating a soundtrack using the well-known sound samples from East West Quantum Leap. I've used it in Candle. But this movie features more instruments from EWQL Composer's Collection and I absolutely love what it can do for my music.

Tuesday, January 5, 2010



"Candle" by Joe Kieninger is my first film presented for my online reel. This blog allows a maximum of 100 MB of space for video. This one clocked in at 91 MB. So you will most likely find my films on Youtube where they offer a 2 GB/10 minute limit to their videos. If you prefer, here's a link to this video on that site. The film runs quite dark on my monitor. But when I played the DVD version on my larger HDTV screen, it was not as dark. Nevertheless, I believe the story still comes across well.

Candle was filmed last year. I had recently upgraded my music composition gear in November and I had asked Joe to remix another one of his films I worked on called Dream. He said that he'd like to re-cut that film but in the meantime, he offered me the opportunity to remix Candle. We scheduled a meeting to go over the film on campus. At that meeting, we discussed what needed to be addressed. For example, in the original version, the clock ticked only when it was seen on screen. But I changed that to play throughout the beginning of the scene until the power went out.

Another item we addressed was the light bulb going out. Emily needed a reason to look at the bulb so I added a buzzing sound that drew her attention. At this time during post production, I had yet to dive into synthesis programs like Hybrid. So I went to freesound.org to listen to what other people came up with for light bulb sounds. One person named Freqman on the boards posted a file called Lightbulbwink. He used frequency modulation to emulate the burning of a filament. To simulate the sound of a bulb blowing, he tapped the base of a bulb with a pencil. But I was not satisfied with his version of a bulb popping. The buzzing was fine however. So I edited out the pop by eye. Looking at the waveform, it looked like I made a clean cut. But all of a sudden there was this more satisfying pop that occured. For a moment, I scratched my head and zoomed in to find that I had cut in the middle of a waveform just as it was descending from its peak. This is something we're taught NOT to do when we first learn how to edit in Pro Tools. But in this context, the artifact of sound created by this edit actually worked for me and the director liked it as well. Of course, I didn't tell him that the sound was a fortunate happenstance! Everything that is heard in the film is by design alone. That's why we're called sound designers (sometimes with tongues firmly planted in cheeks).

After the light goes out, Emily lights a candle near a picture featuring her mother. The ominous low rumble was created using Digidesign's Hybrid Synthesizer. I employed the noise generator, filter cutoff and resonance to get a nice low pitch rumble. I also shaped the sound envelope so I can get the right performance while recording from a MIDI keyboard. Later on there is a sound of a higher pitch wind blowing on her candle. That was also a noise generated sound created in Subtractor which is a synthesizer that comes with our Mbox/Pro Tools kit. That noise had its filter cutoff frequency modulated by an LFO. I also extended the attack of the sound envelope so I can have greater control of the performance on the MIDI keyboard. Later on, when Emily approaches a nightgown hanging in the closet, I use Hybrid to create the pitter patter sound effect as well and added delay and panning for added effect. At Flashpoint, we establish a firm foundation in Subtractive Synthesis where we take a complex signal and apply filters to remove harmonics from that signal to create a new sound. Once we get comfortable with Subtractive synthesis, we should feel comfortable enough to explore other forms of synthesis outside of the classroom.

On top of the rumble we have a patch from the Absynth 5 synthesizer called Artifact. The patch is a product of Granular and Distortion Synthesis.The Artifact patch employs a sample of a guitar twang loaded into three oscillators. The oscillators are placed into Granular synthesis mode which breaks up the sound into small microsecond pieces called grains. These grains of sound are manipulated by the granular synthesizers along with a waveshaper (which introduces distortion synthesis), several low pass filters, one high pass filter and some sound envelope shaping. The end result is that a single pluck of a guitar string becomes a haunting, pitched and breathy sound effect. I am going to have a lot of fun with this synthesizer during and after my final year at Flashpoint!

For footsteps, I pulled the sound of someone with socks on shuffling on a carpet. I then selected the best sounds from that sample and edited them to fit the scene. Of course, I could also have tried to Foley that sound effect in. Just recently we had a workshop featuring an artist from Hollywood who has worked on many, many projects including Spongebob Squarepants, Metal Gear Solid, and Mr. Brooks. His name is Vincent Guisetti. The pictures also feature our sound design production studio where we perform our foley work. Foley is hard work! It's more than just shuffling feet on pebbles or flipping pages of a book in front of a microphone. There is a level of artistic performance that only comes about through practice. If you know your art and your materials, you can certainly create sounds faster than mining through a library of sounds on soundminer.

My favorite sound effect that I learned of last year is reverse reverb from a 2nd year student. This is the ghostly effect applied to the dialogue of the mother. You are actually hearing the reverberation of the mother's speech before you hear the dialogue. This effect is used very often in film and video games. If you're a fan of Bioware's Dragon Age: Origins, then you'll hear this effect on some of the ethereal ghost creatures of the Fade.

Since the mid 1990s I have had an obsession with MIDI programming that was probably spurred on by my fascination with the music of Nobuo Uematsu, the composer of many popular themes in the Final Fantasy series. The students who selected the sound design for games track had a blast when he visited last month. I had a prior engagement which kept me away from campus that morning. So I wasn't able to sneak a peek when he was here.

Although Nobuo Uematsu has done wonders with his 8 and 16-bit performances, I was never satisfied with the sound quality of MIDI music until I came across the sound samples provided by EastWest/Quantum Leap's Composers Collection featuring many high quality professional samples of instruments recorded in a reverberant symphony hall and played with tons and tons of articulations that can be recalled in MIDI. The price for the collection had dropped drastically as of late. The sales have been spurred on by the upcoming release of their new production, Hollywood Strings.

For the music in Candle, I used the samples of several bass players drawing painfully hard across the low pitched strings to get that creaking sound effect. The violins section patch also provided the feverish and scratch sound effect when Emily approaches a nightgown in the closet. I also used a solo soprano sample for the singing near the end as well as the solo violin from Quantum Leap's Gypsy collection. When I score a film, I have to watch a scene several times until a theme calls out to me. Usually, the theme comes to me when I am away from the computer and thinking of the scene while on the train or on a long walk. Then once it hits me I have to make a mad scramble home to record the theme as I hear it in my head. Fortunately, I received a Zoom H2 recorder as a gift. So now I don't have to break my neck to get home anymore. Scoring music as a profession is something I would like to do down the road. After Flashpoint and after I have established a steady income, I will enroll in a course for formal training in music composition so that I can produce the ideas in my head much more efficiently. I guess I'll go back to taking piano lessons, too!

If you have any questions regarding the sound design of Candle, then drop a note here or email me at hcampb3@gmail.com

Welcome to Audio Designs!

Welcome to Audio Designs by Hubert Campbell. Thanks for stopping by! This blog will host the summation of my work created at Flashpoint Academy as a Recording Arts student focusing on Sound Design for Film.

At Flashpoint, I have recorded location audio using Sound Devices' 744T Recorder and their 442 Mixer. Until I graduate, I have access to their Sennheiser boom mics and Sanken Lavalier mics. I will certainly miss using them during my time here. But my focus has been on Post Production as a sound designer and self-taught composer. With the generous support of my family, I have upgraded my sound libraries at home. I own a copy of East West / Quantum Leap's Composer's Collection for music. For synthesis, I recently purchased a copy of Native Instrument's Absynth 5. I have access to the school's copy of Digidesign's Hybrid synthesizer and Soundminer sound library which I've used frequently. I am also a big fan of Freesound.org.

My first entry to this Blog will be a film by Joseph Kieninger called Candle. This film was originally filmed in the Spring of 2009. Joe offered me the opportunity to remix the film when I asked for a chance to remix another film I had worked on with him called Dream. Dream is currently being re-edited and I will begin work on remixing that film for presentation within the next couple months.

I am currently working on two other student films. On one film, I am working with a team of 3 other sound designers as part of a class assignment. The name of that film is Segmented. There will be at least 4 or 5 different soundscapes for that film as presented by the various teams of students working on that film. The other film is an animated short with live action tentatively called This Way Up. Unfortunately, we just learned of another animated short with that title so that name may change. My role will be as composer for that film. My two other classmates will work on sound effects. I'm really looking forward to presenting this film as I admire the director's animated work and story. I have been getting great feedback on the music score so far. The film is expected to reach picture lock this week. So that film will most likely be my second entry to my online reel. One other film that is on my radar is a comedy featuring a young couple in love and practically inseparable until one of them commits a social faux-pas. The director is a great guy and a great storyteller. We'll be meeting next week for details and afterwards, I'll be recruiting classmates to make up the sound team.

On this blog, I will talk about the process of coming up with the sound effects and music. I will also share what I have learned from the experience. Thanks, again, for stopping by my little corner. I hope you enjoy the work as much as I have enjoyed creating it.

Hubert